Super nintendo game codes




















Rather than risk a crash, call Flammie and high tail it to the nearest Watts location. You now have the most broken weapon in Secret of Mana at your disposal, without needing to cast Mana Magic ever again. You may get your Rusty Sword back, or you may corrupt your save file beyond repair. This trick is especially useful when you are fighting the Mana beast. Most likely a glitch, but after acquiring Sylphid and the spell Analyzer, any chest you scan will be safe from traps, regardless whether or not the chest had a trap before that.

This has only been confirmed to be the case in the English PAL version though. If you want to get back inside the village you were banished from, you must have all 3 characters. Eventually you would will push your way through him, and be back into Potos Village. Note that this trick might not work in escaping from Potos Village, so make sure you have the Flammie Drum before you attempt this.

Contributed By: oblivion from aoc and blukXmage. At the continue screen after you lose your last ship, you can play with the polygons on the screen. Here are the controls. Release the button to clear the screen. After beating the game on any of the difficulty types, wait minutes on the THE END screen and a clip of a secret song that never was played in the game will start it will repeat about 5 times until stops completely.

To enter the black hole, a secret area on the map with no apparent way in, you must enter Level Asteroid Belt and keep going until you find a spinning asteroid bar.

Hit the center of the asteroid bar just before you hit it. Do it with the next 2. If you hit all 3 bars right before you hit them fly through where the breakable asteroid was A Laughing asteroid will appear.

Shoot it repeatedly to open the gateway to the Black Hole. There are three level warps in the Black Hole. Fly through and look around this Lost ship graveyard Choose level three, then go to the asteroid belt and keep shooting the second big asteroid until it is destroyed.

A bird-like object will fly out. Do not shoot it. Ram into it to travel ''out of this dimension''. Shoot the paper-like objects. The boss does not have a life meter, just icons until they display three 7s Shoot ''THE END'' letters until they are in the right position. The letters will be orange when they are correct. This rare creature can be seen in the Asteroid Belt, Sector X, and Venom orbit stages by avoiding the blue Supply Ring near the midpoint of said stages.

Some time after passing it by, the silver phoenix will appear and drop off four yellow Supply Circles to restore your shield. To make the whale appear in Sector Y, shoot all grey and red hostiles until they turn blue. Right near the end of the stage, if all enemies have been turned blue at this point, a whale will swim out from behind and leave behind a trail of power ups. Collect all 52 Pepper Medals across all three levels of difficulty to unlock an alternate title screen, replacing Andross's face with Fox McCloud's!

Earning a Star-rank by scoring , points or more only possible on Expert mode will unlock permanent Twin Laser upgrades for the two pilots you selected to play as. Unlocking twin lasers for all six pilots will change the theme that plays on the Select Pilots screen to the Corneria stage theme from the original Star Fox game. Collect every Pepper Medal on a given difficulty level to unlock the Secret Base on the System Map in subsequent playthroughs. The Secret Base contains one of each power-up in the game, as well as the super-secret Homing upgrade for your Charge Shot!

Exit the level by pressing Start and selecting "Return to Map". Normal mode contains 13 Pepper Medals. Hard mode contains 19 Pepper Medals. Expert mode contains 20 Pepper Medals.

After beating the game on Expert mode, wait at the "The End" screen for approximately 10 minutes. A secret music track will then begin to play. After the normal ending, instead of the characters battling credits you normally get for defeating the game at level 6 or higher, you get a sequence for each character, similar to the character stats at the game menu screen, using a move to destroy a crate.

Once the credits have rolled, a poster will appear on the screen. For Turbo it is a group shot of all eight player characters, for Normal Champion Edition it is a picture or Ryu and M. Not really a cheat but a useful trick none thr less. Once the two player game ends you will be taken back to the one-player tournament , now the character you defeated during the two player round will be checked off and you will not have to fight him in tournament mode.

Turn on the game and wait until you see the first profile of a fighter. On Controller 2, hold the L and R Buttons for as long as you would like to look at the profiles. Note: When you reach the screen that says ''Enter Your Name'' leave the space blank, do not enter a name or the password will not work.

Contributed By: chrono trigger fan. On Stage 9, jump on any treasure chest times and a large meat will fall from the ceiling and restore your health. The gold sparks must pop out of the chest for the jump to count. In the last stage, before you climb the stairs to Dracula, jump down to the left. You will land on an invisible platform. Move all the way to the left of the screen and you will get full health, 99 hearts, a cross, a full upgraded whip, and a III stone. There are three hidden branches from the main path in this game.

The first one is in stage There will be a point where you must descend a short vertical shaft. Halfway down here is a wall of pillars to the left. These can easily be demolished, where you will find a small side room containing hearts, cash bags, and some Roast. The second secret, which is an actual hidden Block, is in stage At the very beginning you'll need to pass a hallway with Axe Knights and falling chandeliers.

The third archway has a chandelier but no guard. Hit the floor a couple of times and it'll crumble, revealing a stairwell into a secret area. The last one is in Block The third section has you jump across a bed of spikes at the beginning. After this you'll see several whirlwind tunnels and some coffins. The last upper platform on the right has a coffin and a tunnel.

Let the tunnel suck you in and you'll find a hidden area full of bonuses. In various parts of the game enemies can be despawned, which is to say that they can be removed from the player's path on screen.

To despawn an enemy have the enemy in question spawn on screen then retreat until that enemy can no longer be seen. Return to the enemy's location and the player will notice that it will be gone. This trick is most useful in the auto-scrolling section in the second half of stage 4. In this stage blue balls will appear in complicated locations obstructing the player's path. However, by running away until they are off-screen the player can return and find that a troublesome ball has disappeared, making a significantly smoother path.

While not all enemies can be despawned and while not all despawns are as meaningful as the ones in stage 4 as mentioned above, despawning enemies in this way can make playthroughs far less complicated. In the second half of stage 5 there is a section where the player must navigate through and avoid a series of avalanches.

With the gold armor there are enough treasure chests to acquire the gold armor by this point charge Arthur's magic by holding the "shot" button then approach the first avalanche. Release the button to use Arthur's magic just before this first avalanche strikes him and Arthur will be invincible for the remainder of the stage! Arthur's will still have to avoid further avalanches and his shield can still take damage, but Arthur himself cannot.

This invincibility will be gone at the beginning of stage 6, but take advantage of this glitch to very easily beat the boss of stage 5! If this glitch is exploited while using the crossbow Arthur will also gain super speed. Hold up when picking up the key at the end of a level.

A message saying "nice catch" will appear. It doesn't offer any additional points or bonuses but is fun either way. In the first half of stage 4 the player will eventually move to the right to face 2 green skulls, then climb a platforming section resembling a staircase before progressing to the left.

With Arthur in gold armor and while using the crossbow weapon, stand at the top of this staircase and use his "Discover" magic by pressing and holding the shot button to reveal an otherwise inaccessible treasure chest. As the activation point for this chest is actually in the wall to the right of the chest, using this "Discover" magic is the only possible way to gain access.

With the second controller, hold L and R, and select 1 player. Keep holding L and R until the character selection screen, and when you enter the race, your screens will be swapped.. When at the character select screen only in racing hold Y and push A and your chacter will become small. This will not effect speed whatsoever, it will only make it so your opponents can run you over to slow you down.

Hold Y and push A to make yourself big again. If you haven't unlocked Special Cup already, it'll be available now. Contributed By: grgbunny and JosephLithius. When you're on your last balloon, hop over a banana peel. After the music changes and the screen darkens, you can still drive your kart around. You can even pick up items, use them, and the Star music will play if you obtain it. This glitch stops working if you stop your kart. When playing Battle Mode with another player, obtain a Feather.

Once earned, you use it to jump to the out-of-bounds area on the course. If you jump far enough, your character will be dragged back to the course but, for unknown reasons, remain invisible on your opponent's screen and sometimes yours , with only the balloons visible, making it much harder for them to find you.

When you get a Mushroom item, approach a wall on the track, preferably a corner wall that juts into the track. The boost will keep going forever so long as you don't bump into anything else on the course. You'll need to obtain a Feather item for this. Once obtained, go ahead of the starting line and make a U-turn. Once in line with the starting line, back up to the side of the track and somewhat ahead of the starting line. Drive and leap forward over the lava at the edge of the track, onto the stony area beyond it, thanks to the Feather; be sure to land behind the starting line as well.

You'll be dragged back to the track by Lakitu, and mistakenly labeled as being one lap ahead. On this track, when the lap begins, drive forward from the starting line and make a U-turn some point thereafter. Drive back to the starting line and, as you approach it, hop off of the left side from your view - right on the track map of the track and fall and "die" behind the finish line.

When Lakitu grabs you back up, he'll drag you forward and past the finish line, and mistakenly glitch the game into thinking that you've just done a whole lap. You can only do this every other lap at the most, though, so only on the 1st, 3rd, and 5th laps in succession, or on the 2nd and 4th in succession.

This trick only works on courses which have walls of blocks to the right or left of the starting line whichever side is towards the center of the track. You'll suddenly begin to warp ahead laps, albeit somewhat randomly depending on where you hit the wall. It is best to hop a lot whilst bumping the wall, and aim for the center of the colored segment that is in line with the wall.

When you get a Feather item, drive through the course as normal. As you near the finish line, make a hard drift to the left so that you're almost off the left side of the course and nearly perpendicular to the course when you finish the lap. Use the Feather at this point and you should hop in the air and back behind the finish line before you "die".

Lakitu will drag you back on to the course and you'll get the extra lap counted. You'll need a Feather item for this. Once obtained, drive around the course as normal. As you pass the starting line, begin a hard drift to the left or right whichever is towards the out-of-bounds area of the course's outer edge.

As you approach the wall bounding the course, use the Feather. If your drifting is tight enough, you'll leap up, over the wall to the out-of bounds area, and back in without actually needing to be dragged back to the course. Sometimes, even if you are dragged back, this glitch will still work. You can then cross the finish line again to get the extra lap counted. Choose any character and go to any time trial and finish it without making any mistakes.

Now, when you watch the little replay clip of your race, press L or R to make the camera swing around your character. When you have a ghost that you'd like to save in Time Trials, hold L, R, and Y at the menu screen that displays after you've completed a Time Trial race and press X.

The name of the course on which the ghost was saved will be highlighted in yellow on the Course Select menu. To race against the ghost you saved, choose the course the one highlighted in yellow and hold L or R while pressing B when the screen asks ''Is this OK?

It will bring up a driver select for COM. Select who you want it to be. You can now race a ghost driver anytime. This speed boost can occur at the beginning of a race.

When the three lights begin to count down, if you press the Acceleration button just before the second light lights up, and you hold it until the race starts, you get a boost of speed. If this speed boost is timed and positioned right, it can easily put you in first place right from the start. The CPU will then fall down onto the span of track below, and have to go back around the loop to the overpass ramp.

If you hit the CPU racer on the 4th or final lap, it will set him back far enough that he won't be able to recover to place in the top 4.

If you do it to the Koopa or toad when the are the 8th place racer in 50cc, they may not even be able to finish. A final time with a question mark in it is possible on the final list, because when Koopa or toad comes back around, they have the speed to make the jump, fall back down, and are stuck in a continual loop.

Kinopio Toad pops up and asks to see your status, giving you little tips and tricks. The only mushrooms that are supposed to work for the mushroom boy's shop are the ones found in the forest maze. However, any mushroom will work. Any spell that is learned by leveling up can be transferred to a different character. But the level up has to occur using an invincibility star. When you jump to open the chest with the star, press the menu button to open the menu mid jump.

In the menu switch the character you want to learn the spell with the character that is going to level up. Kill enemies until that character levels up. After the invincibility wears off and the level up process finishes the the spell they learned during the level up will be given to the character that you moved into their previous position.

The glitch occurs because the game is confused and thinks the character that leveled up is still in the old party slot, so it adds the spell to the magic list of the character currently in that slot. One time only in the game you can change into a 2D Mario walking around on a 3D landscape.

It is prety cool. The image turns sideways when you tern diagonal. In booster tower, I think it's right after the room with a switch that opens a pasage of booster pass. There is a large curtain near the exit. Go in the right side and coming out the right side wont do it but going in the right and coming out the left causes the transformation.

To find Link, return to the Rosa Inn same place where you played with that Gaz girl after you find the 2nd star. He'll be upstairs sleeping in the bed. Try to talk to him and the Zelda Mystery noise plays. To find Samus, go to the Mushroom Kingdom after securing the 5th star. Go into the castle, then to the guest room.

Samus will be sleeping in the bed. If you talk to her, she says she's resting for Mother brain. In Toadstool's room examine the right side of the fireplace to find "Toadstool's???

After this conversation look in the box where Booster and his Snifits are talking. There is a samus action figure. Look for a place where a star is next to a save point. Save, then get the star, level up as many times as you can. Then die in game and you will still have your levels, aswell as be able to use the star again After you acquire Geno, put him in your party.

After he learn the move Geno Whirl, enter battle. Use Geno Whirl and a tornado like wind will come onto the screen.

Push Y right before it leaves the screen for attack points. Note: You will hear a crackling sound if you did it right. This does not work on all enemies ie bosses. When you are on the path going towards Rosa town, get to the section where all of the ShyGuys are standing on top of the treasure boxes.

Go to the bottom right side of the screen to the exit. Hit the box next to the door and get a few coins but do not empty it, leave some in then go through the exit. As soon as you go through the exit, go back through and hit the box more times still don't empty it. Then just repeat this until you have a many coins as you want, it won't go empty! Mario's special attack, "Jump", has an interesting property where using it twice in battle will increase the attack power magic attack by 1.

Using it times throughout the course of the game in battles best used on Spiney's, which deals no damage to them , will allow you to get the maximum damage amount of , which combined with Mario's own special attack stat, will wipe out all early game enemies and some bosses in one hit.

If you have the time to spare, this is definitely something you can do to make fights easier on yourself plus only having to use 3 FP on something so powerful so early on will help out a lot in the long run for saving on FP. Note: You'll need a Turbo controller to make this work. Play through the game until you get to certain part where enemies continuously respawn after a battle for example the Shysters on pogostick inside Princess Toadstool's Castle at the Mushroom Kingdom or the Wigglers at the Forest Maze.

Make sure your party are able to defeat these enemies in battle without the need to heal or plan a strategy. In other words your party must be able to defeat these enemies with one or two hits without getting hit themselves. Once you are sure your party could defeat these enemies with just using the attack option then turn on auto turbo on your controller and leave the game on overnight or longer.

Your party will keep fighting and defeating the respawn enemies over and over and should be at a higher level by the time you return to the game. Also a word of caution only do this if you don't care about the level up bonus cause by doing this trick you will always get the HP bonus every time a character in your party level up. Ordinarily, you can find any hidden Treasure box at multiple points in the game.

The one in Mushroom castle, however, has only 1 oppurtunity, and that is at the beginning of the game. On your first visit to the castle, be sure to jump on Toad's head and ride him to where the door is. You can now jump onto the ledge right above the door and find a Treasure box that can't be found at any other point in the game. Once you defeat Bowser, press the Up button when the princess drops from the clown car and hold it until the credits show up. A very strange Easter egg I must say.

Contributed By: ChappyCow and Zachaboss Position yourself under a berry in a way that you can get the fire flower and get the berry at the same time. If you happen to eat the flower and the berry at the same time, the game will freeze. Several things have been reported while using this glitch. Sometimes when the game freezes, your coin count will rise until you quickly have 99 lives.

Press Start and Select to exit the leve. One person's game froze, horizontal lines appeared on the screen, and weird music kept looping over and over again. Then came a buzzing noise, and he was returned to the file select screen, with his file deleted.

Thankfully, that's not normal. Even so, this is an interesting glitch to exploit every once in a while. Near the end of the level, there is a Piranha Plant in a pipe near a Dragon Coin. Pay attention to the Rexor to the right.

Mario will jump off of Yoshi as Yoshi attempts to eat him, and you'll get some weird glitchy item in your item storage. If you did it wrong, the game just crashes horrifically. If you summon this item during a level, and then grab it, the level is then completed, provided that Mario does not die while attempting to walk off-screen. Note that the orb only works once, and you need to get it again to complete another level. When your timer is about to reach zero, pick up a power-up e.

Mushroom, Cape Feather, Fire Flower at the same time as the timer reaches zero. You will hear the sound for when Mario loses a life, but he should not die, and should still be permitted to move around.

The timer will remain at 0 until Mario dies or the level is completed. In Chocolate Island 5, play the level as normal. Past the midpoint in the level, you'll begin to see a bunch of Spinies trapped in unmoving blocks which are removed by a silver P Switch. Get the nearby blue and silver P Switches and try to drop one on top of the other so that they completely overlap each other; when done properly, attempting to grab one will grab both. Nearby, also, are some yellow flip panels, with a blank spot in the center.

Get in the center and run right as much as you can. Let go of the switches and, suddenly,? Blocks will begin appearing, spewing a multitude of Yoshi Eggs. Once a Yoshi hatches, these eggs will spew 1-Ups instead. First all you need to do is find a switch the kind that changes the square outlines into brown blocks.

You also need to be on a yoshi. Normally when you hit the switch, it will flatten and disappear. When you jump on it, quicky turn around and eat it with your yoshi, if you do it fast enouph, you will have it in the yoshis mouth. You can spit it out and use it again. Complete the Special World, which you can enter after getting the secret exit from Star Road 5.

Complete each of the world's eight levels and a Star Road location appears. Go through it to warp back to Yoshi's Island, but the colors on the map are inverted, and various enemies change appearance as well! Beat a stage with your time ending in the same digit repeated twice as the tens place of your Star total, and you'll be awarded an extra life.

If you sit at one of the levels in Special World for about 2 minutes, you'll start to hear a Super Mario Brothers remix! Try holding an item shell, trampoline, etc and cross the Goal line. The item you're carrying will turn into a 1-Up mushroom.

Normally, a castle once beaten cannot be entered again. When getting a Big Egg as in World , you can carry it to another level. Go to the Goal Ring and past it to the right side of the screen. Aim the Big Egg straight up, launch it, then lick it with your tongue; repeat as necessary until the Big Egg is launched to to the right and about half off-screen. Then enter the Goal Ring.

The next Yoshi to come will pick up the Egg, carrying it with the others and Mario to the next level. Note that the Big Egg's graphics will glitch up, but it'll retain its normal functions. Note that this glitch requires a controller that allows pressing both Left and Right on the D-Pad simultaneously. Begin by collecting a certain number of coins and returning to the level selection screen. The amount varies upon the level you wish to warp to.

With this achieved, use Start and then Select to leave the level and return to the map. There, press Left and Right together, then an less than half a second after begin holding the A Button.

The cursor will glitch up a little, but you will soon transition to the named destination level. Note that this glitch can affect level progression significantly and make it so certain levels are only accessible with further use of the glitch.

Results can be variable and may require several tries for the desired result. In several levels in the game, there are Shy Guys which are flying in the air with a red sack beneath them. Normally, if you eat or kill the Shy Guy, it will drop the Red Coin. If it drops the Red Coin, but you don't pick it up and instead run off-screen, you can then return to where the Shy Guy appeared.

It works on any level that has a metamorphosis bubble, but it works best on level Goonie Rides!! In , reach the first middle ring, and then you will notice the metamorphosis helicopter bubble ahead. Don't touch it yet. Instead, walk to the edge of the cliff. You will see the white Goonies flying your way. Let one hit you and let baby Mario cry in the air.

Now, before the timer runs out, run left until the helicopter bubble is at the right edge of the screen. Don't move from there. Baby Mario will float around the helicopter bubble. Let the timer reach zero. When the red Toadies come and begin carrying him away, lick baby Mario from them, and quickly touch the helicopter bubble while the timer is still 0. When you finish morphing, the Toadies will come back and try to take baby Mario with them, even though you're a helicopter Don't touch the baby while they are trying to take him, or you will freeze the scroll of the screen!

The red Toadies will let go of baby Mario, but he will still be crying in his bubble and you are a helicopter! Now touch baby Mario as a helicopter. The bubble will pop and then baby Mario will be stuck in a tiny bubble that doesn't even close around him If you dont touch him as a helicopter, theres a glitch when the helicopter runs out: youll get Mario back, but the timer wont countdown if you get hit, as long as you dont touch a helicopter bubble again.

Now, you can do one of two things: a Wait until the helicopter power runs out. If that happens, you will be transformed back into Yoshi. But notice anything strange? Baby Mario is still in that tiny bubble, and he is off your back! Now this is the cool thing though.

You can lick baby Mario and he will go into Yoshi's mouth! If you swallow him, he will turn into an egg that can't damage Goonies! If you spit him back out, he will still be in the tiny bubble and slide around until he falls off the stage. You can't even lick him back into your mouth! The baby will transport where you are, and you will transform back into Yoshi. But the funny thing is that once again, you have no Baby Mario on your back.

And Mario's bubble will return to normal size, but he will start floating up infinitely! You will lose him unless you can lick him before he floats away.

Now, you can swallow him again and turn him into an egg, but if you spit him out, he will float around in his bubble up and down and move horizontally you'll see what I mean and won't stop.

If you happen to spit him at a winged cloud, he will activate it but Mario will explode in the process! You cannot lick Baby Mario back into your mouth if you spit him out either. As the camera pans during the replay of your race, press the L and R buttons to swing it in the desired direction. On the first Koopa Beach track, let the other racers pull ahead from the starting line. Turn and drive left across the shallow water, and jump out into the deep water.

You want to do this so you are just ahead of the starting line as you dip into the water. Drive forward slightly and veer slightly left, so you pass to the left of the line while underwater. When Lakitu comes and pulls you out of the water, he will cause you to cross back over to the other side of the line. If you performed the above trick properly, you will receive credit for racing an entire lap. After you beat the special levels you will warp back to Yoshi's island but everything will be strange.

All the turtles have different shells, the bullets appear as black birds and many other strange things. If you go back to the special levels and walk back through them the way you came the world will revert to normal. For a total of fourteen lives do this. Go to forest of illusions 1 and get to the half-way mark and then keep going until you see a box with changing power-ups.

Now wait until you see a feather in the box. Then hit it and it should change into a star. If you get the star, run and kill all the creatures that come out of the yellow blocks until you start getting lives. The turtles and other guys are worth one life and the wigglers are worth two lives. You can get 99 lives much faster this way.

In the "Special Zone", wait about 5 minutes and listen to the music. It should start playing variations of the original Mario Bros.

Go to the "Top Secret" level. Then, get the Yoshi from the block in the middle. Then, leave the stage. Finally, keep going in and out of the stage, getting the middle block every time. A 1up should keep coming out of it. In the first ghost house, fly up to the upper left corner.

You will see a ledge. Run to the right and you will fall. Ghosts will try to hurt you but keep on going. At the end of the ledge you will fall and there will be four extra guys. You will have to hit the boxes to get them. Go though the door. There will be a Moon 3 lives.

After you beat it there will be a level above the ghost house. Go to it. In it there is five boxes. The two left ones contain, flowers.

The two right ones contain feathers. The middle one has Yoshi. If you already have Yoshi then it will be an extra life. To exit, run off the screen. Enter Vanilla Secret 2 and get to the half-way mark without killing any Koopa Troopers or the green jumping guys. Keep on going until you reach a pit with a lot of spinning orange guys. There will be yellow blocks right above the pit. Hit the blocks until you get a silver "P" switch. Carry this switch a little past the half way mark until you reach two pipes with red guys jumping out of them.

Put down the "P" switch, step on it, and run back to the start of the level. While your running there will be a lot of silver coins on the way. Important: Be sure not to kill the Koopa Troopas or the green jumping guys on the way to the "P" switch, those guys turn into the coins that give you the lives. Get a cape and go to Yoshi's Island 1. There is an area with one Rex on the hill and three more below it. After killing them all, fly up and you'll find a Moon worth 3 lives sitting in the clouds.

On the last Star Road, press B. This will put you in the Valley of Bowser without beating castle 7. NOTE: The above shields won't work if you don't have power bombs selected and charge beam enabled, and if you have any other beam enabled besides charge and one of your other beams. There is a trick that allows you to refill your drained energy, if you have fewer than 49 energy units and possess at least 10 or more missiles, super missiles, and power bombs.

To refill your energy, first choose the power bomb icon and morph. You'll absorb the resulting blast, which fills your energy. Play through the game until you acquire the gravity suit, which allows you to move freely underwater. Next, find a location that has been fully submerged. With the suit equipped, press and hold the button to jump. Immediately pause the game and access your inventory menu.

Remove the gravity suit and then press and hold the jump button again. Unpause the game and the jump you initiated will carry you much higher than normal, which allows you to leap very high. The trick is most useful if you want to acquire the screw attack ability before you find the space jump. Normally, green gates on Zebes can prevent you from progressing in directions you might wish to explore, but there is a way around that.

First, make sure you are standing to the right of a green gate through which you would like to pass, with the gate's tab facing left. Stand at a distance of 5 or so tiles from the gate. Hold the button to run toward the gate. Right ahead of the gate, quickly tap the jump button and at the same time aim to the upper left and fire a super missile. If you timed the maneuver properly, which takes some practice, you'll be able to pass through the gate from the wrong side. This lets you sequence break the game in some cases.

The chamber where you battle Draygon contains four electrical turrets near its corners. Start the fight by quickly blasting them out of your way with charge shots. Electricity will still emanate from their former locations, which is just fine. Equip the grapple beam next, and let Draygon grab you once he arrives on the scene. As he swings you around the room, use the beam to latch onto the panel where one of the turrets was previously positioned.

This turns you into an electrical conduit, which will electrocute your foe until he finally perishes. For a real challenge, try beating the Nintendo team. When you're playing in penalties, you can fool your opponent only if your opponent is human. This "trick" will make the ball seem to go right when it's really going left. To do this, hold down the "R" button, and kick left, or hold down the "L" button and kick right.

As soon as you kick the ball, hit right or left on the d-pad depending on your need. The ball will take a curve, not too rough nor too gentle to the side to where you've chosen. The next thing you need to do is to check the box to enable the cheat and then click Ok. Now you have to test if the cheat works! In this case I had to run around and be hit by monsters a few times. The cheat worked of course! Something of interest too is after adding a Game Genie cheat to your list it'll automatically be converted to a Pro Action Replay code.

If you click on the cheat again after it's added you'll see that it's in PAR format! That's all there is to setting up the basic cheats on the SNES emulator - if you're still interested in knowing more or you have additional questions keep reading! Sometimes you'll find a code that has multiple lines or a weird format that isn't Game Genie or Pro Action Replay.

Let me explain how to use these codes and what they actually are. First, let's start with codes that consist of more than one line and how we can use them. One of the more popular codes on my website is the Infinite Magic code in A Link to the past. As you can see from this code it has two lines - but the code entry only has 1 line



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